Sunday, December 13, 2009

Police Rush : Gotta Catch Em' All


Police Rush : Gotta Catch Them All

The title above is about the game that I’ve developing right now for the final project of this semester for Digital Media Design 2. It is a platform side scrolling game, with references of the classic platform games that was released years ago, games that we all used to play when we were a little children like Super Mario Bros.

The game is about a jail break in a town and all the prisoners are out on a loose. Player will play a character of a police, and his mission is to arrest all of the prisoners and put them back where they belong.

As the game is executed, a screen will display about the situation of a city with a text scrolling down explaining. After that a main menu screen will be displayed showing 3 buttons; whether to play, read the instructions for key controls, or exit the application.

The game play is somewhat similar to Super Mario Bros. Using the directional keys on keyboard to move down, forward, backward or up. There are other keys as well like jumping and special ability which is what I will decide later on. To arrest the prisoners, players need to jump on them. Just like Super Mario Bros, once player’s character touch or hit by the prisoner, the player will die.

The game later on will have 3 stages to complete the game; every stage will have different difficulty. Stage one will be considered as the easiest, 2nd stage will be medium, and 3rd stage is the hardest. The difficulty is determined by the numbers of prisoner in each stage.

Sketches











digitalized parts:

Screen Design